Contents
← Conjura
UC for Gamers
Introduction
1
Functionalities and Systems
2
Guards, Silencers, and Mediators
3
The Execution Model
3.1
Corruption
3.2
Leakage
3.3
The Environment
3.4
The Adversary
3.5
The Full Interface
3.6
Executions
4
UC Emulation and Composition
4.1
Subsystem Replacement
4.2
Emulation and Absorption
4.3
Parallel Composition
4.4
Completeness of the Dummy Adversary
4.5
Concrete Security
5
Properties
6
Blockers
7
Relocation and Renaming
8
Concrete Costs
9
Responsive Calls
10
Core Language
11
Identical Until Bad
12
Sanitization
13
Randomness
13.1
Functionality
13.2
Properties
14
Storage
14.1
Functionality
14.2
Properties
15
Digital Signatures
15.1
Functionality
15.2
Properties
16
Public-Key Infrastructure
16.1
Functionality
16.2
Properties
17
Global Clock
17.1
Functionality
17.2
Properties
18
Δ-Delayed Network
18.1
Functionality
18.2
Properties
19
Δ-Delayed Authenticated Channel
19.1
Functionality
19.2
Properties
20
Realizing the Authenticated Channel
21
F_Sig: A Deeper Dive
21.1
Signature schemes and their games
21.2
The protocol π_Sig
21.3
The converse, and what properties cannot reach
21.4
A property of π_Sig that F_Sig lacks
Pending Issues
Bibliography
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Chapter 4
UC Emulation and Composition
4.1
Subsystem Replacement
4.2
Emulation and Absorption
4.3
Parallel Composition
4.4
Completeness of the Dummy Adversary
4.5
Concrete Security
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